ALLIANCES

Objectives and chests

Every alliance gets 5 objectives a week, rolled fresh each Monday at midnight UTC. At most 2 of them are war objectives, so a week is never all siege.

The starter alliance rolls none of this.

The objectives

ObjectiveWhat it counts
BANK THE WASTESBank haul from Wastes extraction sites. Counts the value of everything your squads bring home and bank in the Frontier.
HOLD THE LINEHold your ground in the Wastes. Counts crawler defences, extraction site defences and reinforcements that beat an attacker.
BREAK THE WALLSBreak the Citadel. Counts the gross enemy power your squads destroy in siege battles, win or lose.
HOLD THE DISTRICTGarrison a district your alliance holds. Counts every minute a member stands in the garrison.
HUNT THE HUNTERSDestroy Hunters. Counts every Hunter your squads or crawler defenders put down.
BLEED THE BOSSBleed the world boss. Counts the damage your squads deal to the boss while it is active.
RUN THE GAUNTLETClear Gauntlet stages. Counts every stage your crawler survives in the Gauntlet.
CLIMB THE ARCOLOGYClear Arcology floors. Counts every floor you beat in the Sunken Arcology, whether you climb on, hold it with a Guard, or exit.
TAKE THE ARENAWin Arena matches. Counts every arena round your loadout takes, walkovers included.
ANSWER THE CALLHelp your alliance. Counts every help request you fulfil on the alliance help board.
RAISE THE HOSTTrain the host. Counts every troop that finishes training, weighted by tier: T1 counts 1, T2 counts 3, T3 counts 10.

An objective only rolls when it is actually playable. There is no garrison objective unless your alliance holds a district, and no boss objective unless the world boss is up.

Targets scale with who is playing

The target for an objective is built from your alliance's active members, counted over the last 48 hours. More active members means a larger target and larger chests together, never one without the other.

Activity tierMembers seen recently
SCOUT BANDany
WARBAND11 or more
REGIMENT26 or more
LEGION41 or more

Each member also has a personal cap on how much of an objective they can contribute, set as a share of the target that rises with their Command Center level. The share never reaches the whole target, so no single member can finish an objective alone at any alliance size. It takes several real contributors.

The objectives pay nothing. The ladder does.

Each objective adds up to 100 ladder points as it fills, and partial work counts. Five objectives make 500 points for a perfect week. Those points unlock chests.

ChestLadder pointsDraw from the war chestFixed contents
Bronze1005%7,500 Metal, 7,500 Food
Silver25010%15,000 Metal, 11,000 Energy, 11,000 Food
Gold40015%25,000 Metal, 18,000 Energy, 18,000 Food, 3 Hollow Cores
Platinum50020%37,500 Metal, 27,500 Energy, 27,500 Food, 6,000 Credits, 50 ASH

Two layers sit in every chest. The fixed contents above are minted for every claimer, identical whether your alliance is two people or forty, so a poor alliance still gets paid for its work. On top of that, the moment a chest unlocks it draws the listed percentage of the war chest's current balance into a pool, and each claimer takes their contribution share of that pool. Effort scales the draw and only the draw.

Score at least one point in the week and you can claim every chest your alliance unlocked. Claims stay open for 7 days after the week ends; a chest nobody claims returns to the war chest.

Rerolling and focus

Officers and above get one reroll every 24 hours, on an objective nobody has scored on yet, or on a finished one. A finished objective that is rerolled keeps its ladder points banked and a fresh objective opens in its slot, so an alliance stuck on a single hard card can still climb the ladder.

Officers can also pin one objective as the alliance's focus, which puts it on everybody's task list.

Contribution points

Contributing to an objective mints contribution points for you, per alliance. They decide your share of every chest draw, they are the first board in the rankings, and they feed the alliance's own XP. They stay with the alliance you earned them in.