BASICS
Research
Research is permanent and applies army wide. Unlike buildings it does not cap at level five, so it is where long-term power accumulates.
| Research | Branch | Max | Effect |
|---|---|---|---|
| Weapons Tech | Military | Lv 99 | Increases ATK for all troops (+5% per level) |
| Armor Plating | Military | Lv 99 | Increases DEF and HP for all troops (+5% per level) |
| Signal Integration | Military | Lv 5 | Unlocks higher tier troops. |
| Leadership Training | Military | Lv 5 | Increases base leadership for all commanders |
| Resource Efficiency | Economy | Lv 5 | Increases all resource production |
| Storage Tech | Economy | Lv 5 | Increases storage capacity |
| Extraction Mastery | Economy | Lv 5 | Increases loot yield from extraction sites |
| Upkeep Reduction | Economy | Lv 5 | Reduces army food upkeep |
| Signal Amplification | Utility | Lv 5 | Increases fog of war vision radius in the Wastes |
| Haul Protection | Utility | Lv 5 | Reduces resource losses when your Crawler is destroyed |
| Hospital Tech | Utility | Lv 5 | Faster hospital and cryostasis recovery |
| Crawler Engineering | Utility | Lv 5 | Faster crawler and squad movement |
| Extraction Scooter Range | Utility | Lv 2 | Extends how far your squads can deploy to extraction sites (+5 tiles per level, base 20). |
| Logistics | Utility | Lv 5 | Reduces the resource + credit cost to deploy squads (-10% per level) |