BASICS
Research
Research runs in the Garage, one at a time, and every level is permanent. It is a tree with three branches: Military, Economy and Utility. A research with a prerequisite opens once the research before it reaches the listed level, and anything you have already started stays open.
A basic research's level N needs that Garage level, up to Garage 5. Ballistic Core and Reactive Plating keep going past that, so they are where long-term power accumulates. Advanced research, at the end of each branch, needs Garage 6 for every level: class upgrades for your tier 3 troops, bigger squad hauls, and shorter building and research timers. Garage 6 takes advanced research up to level 2; higher Garage levels will open the rest.
| Research | Branch | Max | Opens with | Effect |
|---|---|---|---|---|
| Ballistic Core | Military | Lv 99 | Open | Increases ATK for all troops (+3% per level) |
| Reactive Plating | Military | Lv 99 | Ballistic Core Lv 1 | Increases DEF and HP for all troops (+3% per level) |
| Signal Integration | Military | Lv 5 | Open | Unlocks higher tier troops. |
| Relay Command | Military | Lv 5 | Signal Integration Lv 2 | Increases base leadership for all commanders (+10% per level) |
| Scavenger Protocols | Economy | Lv 5 | Open | Speeds up every refinery and Datacenter mining |
| Hardened Vault | Utility | Lv 5 | Signal Resonance Lv 1 | Lowers the most a destroyed Crawler can lose from your bank |
| Satoshi Doctrine | Economy | Lv 5 | Trophy Hunter Lv 2 | Increases loot yield from extraction sites |
| Cold Hash | Economy | Lv 5 | Scavenger Protocols Lv 1 | The Datacenter burns less Fuel for every $ato it mines |
| Trophy Hunter | Economy | Lv 5 | Scavenger Protocols Lv 1 | Monster kills drop items more often |
| Signal Resonance | Utility | Lv 5 | Open | Increases fog of war vision radius in the Wastes |
| Cargo Shielding | Utility | Lv 5 | Logistics Lv 2 | Lowers the haul taken when your Crawler is destroyed and recovers part of the lost items |
| Field Medics | Utility | Lv 5 | Signal Resonance Lv 1 | Faster hospital and cryostasis recovery |
| Drive Overhaul | Utility | Lv 5 | Open | Faster crawler and squad movement |
| Logistics | Utility | Lv 5 | Drive Overhaul Lv 1 | Reduces the resource + credit cost to deploy squads (-10% per level) |
| Heavy Haulers | Economy | Lv 5 | Garage 6, Satoshi Doctrine Lv 5 | Squads carry more loot home from extraction sites |
| Rapid Fabrication | Utility | Lv 5 | Garage 6, Drive Overhaul Lv 5 | Shorter building upgrade and Workshop crafting timers |
| War Drills | Utility | Lv 5 | Garage 6, Rapid Fabrication Lv 1, Accelerated Research Lv 1 | Shorter troop training timers |
| Golden Hour | Utility | Lv 5 | Garage 6, Field Medics Lv 5 | The Hospital and cryostasis free boost opens earlier |
| Accelerated Research | Utility | Lv 5 | Garage 6, Signal Resonance Lv 5 | Shorter research timers |
| Kinetic Assault | Military | Lv 5 | Garage 6, Signal Integration Lv 5 | ATK of your Kinetic T3+ troops (+5% per level) |
| Kinetic Bulwark | Military | Lv 5 | Garage 6, Kinetic Assault Lv 1 | DEF of your Kinetic T3+ troops (+5% per level) |
| Kinetic Vitality | Military | Lv 5 | Garage 6, Kinetic Bulwark Lv 1 | HP of your Kinetic T3+ troops (+5% per level) |
| Electric Assault | Military | Lv 5 | Garage 6, Signal Integration Lv 5 | ATK of your Electric T3+ troops (+5% per level) |
| Electric Bulwark | Military | Lv 5 | Garage 6, Electric Assault Lv 1 | DEF of your Electric T3+ troops (+5% per level) |
| Electric Vitality | Military | Lv 5 | Garage 6, Electric Bulwark Lv 1 | HP of your Electric T3+ troops (+5% per level) |
| Psionic Assault | Military | Lv 5 | Garage 6, Signal Integration Lv 5 | ATK of your Psionic T3+ troops (+5% per level) |
| Psionic Bulwark | Military | Lv 5 | Garage 6, Psionic Assault Lv 1 | DEF of your Psionic T3+ troops (+5% per level) |
| Psionic Vitality | Military | Lv 5 | Garage 6, Psionic Bulwark Lv 1 | HP of your Psionic T3+ troops (+5% per level) |