SIEGE
Citadel siege
The Citadel is the centre of the map and the only permanently contested ground. It never stops. There is no lobby and no sign-up: there is a rotation, and it is always somewhere in it.
The rotation
Districts one to three each open for 3 hours. The Throne stage runs 4 hours. When the last stage closes, the rotation starts again.
Winning a stage
Attackers queue against the district's holder. Battles resolve in order, one at a time, and the queue keeps going until one side has nothing left to send. Hold the district to the end of the stage and you keep it; take it and you hold it into the next rotation.
Capture and defence are the same result as far as scoring goes. A stage resolution pays its winner whether they took the district or held it.
The Throne
Unifying districts one to three opens the Throne. It is a one-off unlock: it opens for a challenger who newly holds all three, not repeatedly for whoever is already king.
What it pays
District control pays the holding alliance continuously, and Citadel results are exactly what the Alliance Cup scores.