HOSTILE
Iron Marshal Vael
More machine than doctrine. The Covenant's final argument.
They rebuilt him six times. Each time less flesh, more iron, more of whatever it is that keeps him standing when the thermal blade is the only thing still hot. The glowing eye isn't cosmetic, it's the targeting system they welded into his skull after he lost the original at Checkpoint Nine. He doesn't give speeches. He walks forward. The Covenant soldiers follow because the alternative is being in front of him when he swings.
At a glance
| Element | Kinetic |
| Rarity | Epic |
| Innate skill | Juggernaut Charge |
| Skill kind | Strike |
| Fires | 20% at rank 1, 20% at rank 4 |
| Also craftable as a card | Yes |
The innate skill
See the skills reference for the full effect.
Iron Marshal Vael is Kinetic, so this skill applies to your kinetic units. Bringing units of another element into this squad means the skill does nothing for them. See how combat resolves.
You do not recruit Iron Marshal Vael. You fight them.