COMBAT

World boss

A world boss is a single shared target that everyone attacks and nobody solos.

The damage cap

No single battle can take more than 20% of the boss's health. That cap is what makes it a group target rather than a race won by whoever has the largest army. You cannot burst it down; you can only take your share.

The toll

Every 4 rounds the boss collects a toll, hitting back at 10x. A squad that could survive a straight fight can still be wiped by staying in past the toll, so the skill is in knowing when a run of rounds is over.

Where it appears

The boss never appears in the Frontier. Each window opens in the Wastes, already at a later tier's strength, and every kill sends it back stronger into the Deep Wastes. Both are PvP ground, so getting to it is part of the fight: a crawler parked in the Frontier cannot attack it.

Every tier is hidden until your alliance sights it: a crawler whose vision covers it, a hunting squad within sight of it, or a squad arriving nearby. The spawn message names the region it rose in, not the tile. The first sighting shows it to your whole alliance until it dies or moves.