WORLD
Extraction sites
There are 6 site types. The type tells you which element the site's garrison will be, which tells you what to bring. See the counter triangle.
| Site | Defenders | What it holds |
|---|---|---|
| Generator Ruin | Electric | Pre-war power station. Dead reactors but fuel reserves and capacitor banks remain. |
| Fabrication Yard | Kinetic | Automated factory frozen mid-production. Raw materials in silos. |
| Hydroponic Vault | Psionic | Underground agricultural facility. Grow lights still flicker. Mutated but edible crops. |
| Data Archive | mixed | Pre-war server farm. Corrupted data, but working circuits and processors are salvageable. |
| Signal Node | Psionic | Where the Signal concentrates. Antenna relays and research stations. The air tastes like static. |
| Catalyst Cache | mixed | Pre-war catalyst production facility. Storage vaults may still contain intact devices. |
Tiers
Sites run from tier one to tier three. Higher tiers pay more, defend harder and sit further out, which usually means further into PvP ground.
One tier per zone
The Frontier holds tier one sites, the Wastes tier two and the Deep Wastes tier three. Sites are permanent, except Signal Nodes and Catalyst Caches in the Wastes and the Deep Wastes: each of those lasts 24 hours, then a new one appears somewhere else in the zone.