HOSTILE
The Hunter
It heard you running hot. It is already on its way.
A SENTINEL-class hunter-killer construct that answers to no faction and no signal but its own. It does not patrol. It does not guard. It waits, and when a crew runs hot enough to register, it dispatches itself, loadout already reshaped to break whatever they brought. Survivors describe the same thing: two blades of armor closing on a red, unblinking eye. Nobody has described what happens after it stops moving.
At a glance
| Element | Electric |
| Rarity | Legendary |
| Innate skill | Kill Switch |
| Skill kind | Skill |
| Fires | 35% at rank 1, 55% at rank 4 |
| Also craftable as a card | Yes |
The innate skill
See the skills reference for the full effect.
The Hunter is Electric, so this skill applies to your electric units. Bringing units of another element into this squad means the skill does nothing for them. See how combat resolves.
You do not recruit The Hunter. You fight them.